What is a proxy you ask? Similar to a VPN, a proxy “routes” your internet activity to another remote machine some where else in the world, changing your IP address. So, how do I route some of my bots through an alternate IP, and the rest through another alternate IP? How do I route 1/3 of my bots through my real IP address, and then the other 2/3 of my bots through 2 alternate IPs? The solution to Evony IP Connection Limit problems is a Proxy – more specific to this situation, multiple Proxies! What if I have some beastly 4Ghz 16-Core Server with 64gb of RAM that could possibly run 400+ accounts, but the extremely competitive and bot-heavy server I play on gets limited to 50 accounts per IP? That would really suck to have all that horsepower and not be able to use it. What do I do if I have 17 Evony accounts and the server I play on gets limited to 5 accounts per IP? Use 4 computers/machines and 3 VPNs? That’s a pain in the ass. However, the problems with most VPNs is they route my machines entire internet activity, this means all the applications and software on my machine will run through the VPN and alternate IP – thus making it difficult to utilize multiple IPs at once without using multiple computers/machines. The Evony server I play on has been limited to 100 accounts per IP, but I’m seeing in forums that some servers have been limited to as little as 3 accounts/players connected per IP!!Īs a 6+ year Evony veteran, and 5.9+ year Evony botter, I’m used to IP bans and how to get around them by setting up my machine (computer/server) with one of the various VPN protocols (PPTP, L2TP, VPN) and “routing” my machine/network’s internet activity to another machine’s internet connection some where else, effectively changing my IP. ![]() It turns out Evony is now limiting how many accounts/players can connect to Evony servers via one single IP address. ![]() I was recently affected by what seems to be the start of a larger problem on Evony – IP connection limits!! After the new year I was starting to be plagued with the now dreaded (on some servers) “Security Error”.
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